

If the frame rate vary a lot (from 8 to 22 ms), you will start to feel it way more even if the minimum fps is about the same but the average is much higher.Īlso this is a single player game, not an online competitive game where higher fps really matter just for latency purpose. If you have frame that take almost all the time 20 ms or vary by few ms (like 18-22 ms), that will feel smooth enough. The frame rate stability is probably more important than the actual fps itself to measure smoothness. By example No Mans sky at even more than 80 fps per second do not feel smooth at all. But indeed, this isn't something i would say about some other games. Maybe because game that are CPU bottleneck these days are games that aren't heavily multithreaded.ģ0 fps still low but i played AS Odyssey in the 45-60 fps range and with was smooth enough on a adaptive sync monitor. I find that GPU bottleneck feel smoother than CPU bottleneck. It all depend on how good the engine is and what is the bottleneck. One one side, there are many here that play always with a frame rate counter and that screw up the results.īut some games run smooth enough with 40-60 fps on a adaptive sync monitor where some other game struggle even over 70 fps and require huge fps to feel smooth. Look to the image below for the full rundown on graphics settings and requirements.

Therefore, a 4K 60 FPS presentation should be attainable with current-gen NVIDIA enthusiast products.

NVIDIA's Ampere 30-series cards are absent from these requirements - all you'll need for 4K Ultra is an RTX 2080 graphics card or equivalent (and thus, only an 8 GB VRAM buffer is necessary). Requirements-wise, we're looking at five different performance presets from Ubisoft 1080p Low, 1080p High, 1080p High 60 FPS, Enthusiast (1440p 60 FPS with Very High Settings), and Ultra (4K 30 FPS with Ultra High settings). The PC version requires DX12 to operate, and features a built-in benchmark as well as an uncapped framerate. The game is also a cross-gen release, being available on both current-gen consoles (PS4/Xbox One and variants) as well as on the PS5 and Xbox Series S/X - it should hopefully see a more recognizable graphics and systems improvement than the current-gen only Assassin's Creed installments. The next installment will take on a chillier stance compared to the previous Egypt and Mediterranean settings via its Norse ambiance. Ubisoft has revealed the system requirements for the next installment in the long-running Assassin's Creed series.
